
Standards and Practices for Authoring Dolby
®
Digital and Dolby E Bitstreams
1
1 Scope and Purpose
Dolby Laboratories has developed products and technologies that enable audio
professionals to create their own Dolby Digital data streams, allowing greater control
and precision. This document is intended to encourage the use of these tools by
mixers, engineers, producers, and directors to master their own audio.
Authoring Dolby Digital bitstreams is a mastering process, and great care should be
taken to properly select the metadata parameters that control the consumer’s decoder
or set-top box and affect the listening experience. It is therefore important to keep this
process as close to the creation of the content as possible so that the intent of the artist
is conveyed accurately to the consumer. The use of Dolby tools and technologies in
the authoring process provides the artist and/or producer unprecedented control over
how their work is experienced by the consumer.
2 Definitions
2.1 Dolby Digital
Dolby Digital (AC-3) is intended for the transmission of audio into the home through
digital television broadcast (either high or standard definition), DVD, or other media.
Dolby Digital can carry anywhere from a single channel of audio up to a full 5.1-
channel program, including metadata. In both digital television and DVD, it is
commonly used for the transmission of stereo as well as full 5.1 discrete audio
programs. Dolby Digital is designed for maximum fidelity and space efficiency, and
should only pass through one encode/decode cycle.
2.2 Dolby E
Dolby E is specifically intended for the distribution of multichannel audio within
professional production and distribution environments. Any time prior to delivery to
the consumer, Dolby E is the preferred method for distribution of multichannel/multi-
program audio with video. Dolby E can carry up to eight discrete audio channels
configured into any number of individual program configurations (including metadata
for each) within an existing two-channel digital audio infrastructure. Unlike Dolby
Digital, Dolby E can handle many encode/decode generations, and is synchronous
with the video frame rate. Like Dolby Digital, Dolby E carries metadata for each
individual audio program encoded within the data stream. The use of Dolby E allows
the resulting audio data stream to be decoded, modified, and re-encoded with no
audible degradation. As the Dolby E stream is synchronous to the video frame rate, it
can be routed, switched, and edited in a professional broadcast environment.
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